Kokitos Premium
One purchase adds pink, brown, black, white and gray to every game, plus every new game we make. It turns ads off too.
One-time purchase. Bought in the Grown-ups area, never from inside a game.

Toddlers sort toy animals by color while a friendly voice names each one. No timers, scores or ways to fail.



The voice says the color when it lands. A wrong bowl shakes its head and the toy hops home to try again. Clear the table and the whole room celebrates.

Each one opens when the one before it earns a sticker. Grown-ups can open them all at once.

Sort. Drag each toy into the bowl of its color.
A three-year-old can't read, rushes, and taps everything. Kokitos is made for exactly that.
No timers, scores or game over. A miss is just another try.
Every color is spoken out loud, so no reading is needed.
Big toys, forgiving drops, and taps that still count when they turn into drags.
Each round gets a little harder, and eases off after a few misses.
Every word, on screen and spoken, in both languages.
No sign-up and no internet needed to play.
Finish eight rounds of a mode to win its animal in a new scene: park, pond, zoo, sports, Halloween and Christmas.




































One purchase adds pink, brown, black, white and gray to every game, plus every new game we make. It turns ads off too.
One-time purchase. Bought in the Grown-ups area, never from inside a game.

Only between rounds, never in the first three minutes, and at most one every five minutes. One switch turns them off.
Settings and the Premium purchase open with a long press and a math question little ones can't answer yet.
Kokitos never asks for your child's name, photo, voice or location. Progress, stickers and play stats stay on the phone.

Kokitos began as a game we play at home: plastic animals, colored bowls and a little one calling out colors. We brought it to the phone so it can come along anywhere, and every change is tried out at home first.